very wild. thanks for sharing.

can’t wait til you start up your project thread eventually!

Totally agree, a custom tool is the way to go for combat—an LLM just isn’t fast enough when frames matter. That 2k token/sec limit on the Among Us agent is absolutely wild for a local setup, though Stoked to be here and talk shop with other devs. There’s so much insane tech popping off in gaming right now, so let’s definitely keep pulling more people into this thread!

DING!

New quest!

Can anyone one-shot this into a decent web game? Or, how long would it take Codex if you gave a simple goal and this photo?

One sprint equivalent to the main character in that image, using 5.4 on medium and regular speed, took:

I don’t have confidence 5.4 medium can one shot that.

fully playable web game, couple of issues with the sprite cropping, but over all very passable I think

Foxalabs wins by default with no other entries! :wink:

Just saw the Unreal Engine announcement - Blueprints being deprecated for something called “Verse”…

Create and share 3D architectural projects.

Found this repo

This might be helpful for gaming too.

A game engine that might be interesting for newcomers is Godot. I’ve just started using it, so I can’t say much yet, but it’s interesting. I wish the engine had existed a few years earlier.

I’m interested if there are developers who have already worked with Godot and can share their opinions about the engine.

(When Unity betrayed its customers, I left. That was very painful because I had invested a lot of time. Unfortunately, chatbots didn’t exist back then and setting up took a lot of time. If there had been chatbots at that time, I probably would have had at least one completed game. After these experiences, I decided to only use open-source tools now. Finally I’m switching to Blender as well. Unfortunately there are limitations regarding programming languages for me, because I absolutely hate C. But let’s see what happens when I actually find the time and motivation to start such a demanding project again.)

Hope some team will take up Mono development again, since it’s now much easier to code…

And hope chatty helps to transcode some of the unity codes.

This was a test for a object generator for blender, spend months for such things in the past, transcoded in only some days with gpt. (Yes not a game, but a object for one.)


I think it is easy possible to create a story telling Game with llm. But i would use a fast offline model for this. (I still like old fashion jump and run games with story the most. I am not so much a online gamer, so not a zombie killer, and not enough time.)