LessWrong AI
2026-10-16 01:59 UTC
By Ashe Vazquez Nuñez
USR-0152-20261016-community-fo-c2943dba
Exploring Intrapersonal Game Theory
Work done as part of the MATS 9.1 extension program, mentored by Richard Ngo. The math in this post was developed with substantial AI assistance. Details are at the end. 0: Introduction A previous post of mine presents a toy model of self-sabotage in intrapersonal games. This post applies the idea of cross-temporal incoherence to multistage games with observable actions. These games are reinterpreted with new equilibria, [1] defined through variants of the One Shot Deviation Principle (OSDP) . I thus express players who reach inadequate equilibria with their future or counterfactual selves, even in spite of time consistent discounting. Finally, I discuss how these (and further) variants could contribute to an eventual theory of credible threats. 0.1: Outline Section 1 gives some historical background and motivates why self-sabotage and other types of incoherence are interesting. Section 2 presents some fairly standard, well-known work around the OSDP. It builds notational context for later; I also use the examples to illustrate the relationship different equilibria have to self-trust, self-sabotage, and coherence. Section 3 discusses some of my confusions around what a reasonable notion of "coherence" could be for players in game theory. I address these confusions through a tentative definition of coordination for the counterfactuals of a player in multistage games. 1: Background Behavioural economics has a rich history of analysing time inconsistency and how agents can over…
Work done as part of the MATS 9.1 extension program, mentored by Richard Ngo. The math in this post was developed with substantial AI assistance. Details are at the end. 0: Introduction A previous post of mine presents a toy model of self-sabotage in intrapersonal games. This post applies the idea of cross-temporal incoherence to multistage games with observable actions. These games are reinterpreted with new equilibria, [1] defined through variants of the One Shot Deviation Principle (OSDP) . I thus express players who reach inadequate equilibria with their future or counterfactual selves, even in spite of time consistent discounting. Finally, I discuss how these (and further) variants could contribute to an eventual theory of credible threats. 0.1: Outline Section 1 gives some historical background and motivates why self-sabotage and other types of incoherence are interesting. Section 2 presents some fairly standard, well-known work around the OSDP. It builds notational context for later; I also use the examples to illustrate the relationship different equilibria have to self-trust, self-sabotage, and coherence. Section 3 discusses some of my confusions around what a reasonable notion of "coherence" could be for players in game theory. I address these confusions through a tentative definition of coordination for the counterfactuals of a player in multistage games. 1: Background Behavioural economics has a rich history of analysing time inconsistency and how agents can over…
Full article content could not be extracted automatically. Read the original below.
Source:
LessWrong AI
· lesswrong.com