Voyager has released the vork repository as a research preview of a headless 3D and visual-effects engine built for coding agents. An agent writes a scene, renders it, inspects the resulting image, and revises the code until the frame meets its target. Scene programs, simulations, and tracked live-action footage supply the demos’ motion.
Agents program the shot
vork keeps geometry operations and ray queries in a compact engine core, and shot-level programs control camera-ray generation, material response, light propagation, and film response, which maps simulated light to output pixels. An agent can rewrite these hooks for each scene and leave the core unchanged.
The Schwarzschild black-hole demo shows how far those extension points reach. A scene program numerically curves light rays using an approximation of the gravity around a nonrotating spherical mass. All black-hole behavior lives in the public light-propagation hook. Similar hooks can implement flocking simulations or turn a forest into glowing wireframe during a shot.