“A video game isn’t an enterprise workload.” Agreed. It’s a workload with a visible deadline. Plenty of enterprise workloads have deadlines too; they just don’t flash GAME OVER when they miss one.
The honest caveat
Nearly every benchmark in this category so far is vendor-reported, and TypeSafe’s own launch post notes its workflow evaluations were written by its own team. The pricing may be subsidized. A probability with no rationale is a real audit problem in regulated work, so expect System One models to route and screen rather than decide alone wherever someone has to explain why. And where a decision has no deadline, like a contract review or a quarterly forecast, three minutes is fine and the better answer should win. Fast doesn’t beat smart. Fast beats late.
The board
In the spring I said we were all playing LLM Tetris. The game turned out to be bigger than that. There are more piece shapes, they’re arriving faster and the board speeds up the longer you play. It’s broader, model Tetris now.
The teams that win won’t be the ones who found the perfect piece. They’ll be the ones who know the shape of each decision, put a latency budget next to accuracy and cost, feed every piece the right state, and keep the board flexible enough for whatever comes next.
And sometimes, as my code-planner keeps reminding me, the best piece on the board is an if-statement.